public interface Shape
Modifier and Type | Method and Description |
---|---|
void |
configureForElement(Backend backend,
org.graphstream.ui.graphicGraph.GraphicElement element,
Skeleton skeleton,
org.graphstream.ui.view.camera.DefaultCamera2D camera)
Configure all the dynamic and per element settings.
|
void |
configureForGroup(Backend backend,
org.graphstream.ui.graphicGraph.stylesheet.Style style,
org.graphstream.ui.view.camera.DefaultCamera2D camera)
Configure as much as possible the graphics before painting several version of this shape
at different positions.
|
void |
make(Backend backend,
org.graphstream.ui.view.camera.DefaultCamera2D camera)
Must create the shape from informations given earlier, that is, resize it if needed and
position it, and do all the things that are specific to each element, and cannot be done
for the group of elements.
|
void |
makeShadow(Backend backend,
org.graphstream.ui.view.camera.DefaultCamera2D camera)
Same as
#make(Camera) for the shadow shape. |
void |
render(Backend bck,
org.graphstream.ui.view.camera.DefaultCamera2D camera,
org.graphstream.ui.graphicGraph.GraphicElement element,
Skeleton skeleton)
Render the shape for the given element.
|
void |
renderShadow(Backend bck,
org.graphstream.ui.view.camera.DefaultCamera2D camera,
org.graphstream.ui.graphicGraph.GraphicElement element,
Skeleton skeleton)
Render the shape shadow for the given element.
|
void configureForGroup(Backend backend, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
backend
- The rendering back-end.style
- The style for the group.camera
- the view parameters.void configureForElement(Backend backend, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton, org.graphstream.ui.view.camera.DefaultCamera2D camera)
backend
- The rendering back-end.element
- The specific element to render.skeleton
- The element geometry and information.camera
- the view parameters.void make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
backend
- The rendering back-end.camera
- the view parameters.void makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
#make(Camera)
for the shadow shape. The shadow shape may be moved and
resized compared to the original shape. This method is made to be called inside the
renderShadow() method, hence it is protected.void render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
backend
- The rendering back-end.camera
- The view parameters.element
- The element to render.skeleton
- The element geometry and information.void renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)