Uses of Interface
org.graphstream.ui.swing.Backend
-
Uses of Backend in org.graphstream.ui.swing
Classes in org.graphstream.ui.swing that implement Backend Modifier and Type Class Description class
BackendJ2D
-
Uses of Backend in org.graphstream.ui.swing.renderer
Methods in org.graphstream.ui.swing.renderer with parameters of type Backend Modifier and Type Method Description void
GraphBackgroundRenderer. displayNothingToDo(Backend bck, int w, int h)
Render a background indicating there is nothing to draw.void
EdgeRenderer. elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
JComponentRenderer. elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
NodeRenderer. elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
SpriteRenderer. elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
abstract void
StyleRenderer. elementInvisible(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
Called during rendering in place of#renderElement(Graphics2D, DefaultCamera2D, GraphicElement)
to signal that the given element is not inside the view.void
EdgeRenderer. endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
void
JComponentRenderer. endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
void
NodeRenderer. endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
void
SpriteRenderer. endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
abstract void
StyleRenderer. endRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
Called at the end of the rendering pass.void
EdgeRenderer. pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
JComponentRenderer. pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
NodeRenderer. pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
SpriteRenderer. pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
abstract void
StyleRenderer. pushDynStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
Called before the rendering of elements on dynamic styles.void
EdgeRenderer. pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
void
JComponentRenderer. pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
void
NodeRenderer. pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
void
SpriteRenderer. pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
abstract void
StyleRenderer. pushStyle(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
Called before the rendering of bulk and event elements.void
GraphBackgroundRenderer. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, int w, int h)
void
SelectionRenderer. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, int panelWidth, int panelHeight)
void
StyleRenderer. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera)
Render all the (visible) elements of the group.void
StyleRenderer. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean shadow, org.graphstream.ui.swing.renderer.FunctionInVoid<Backend,org.graphstream.ui.view.camera.DefaultCamera2D,org.graphstream.ui.graphicGraph.GraphicElement> render)
Main rendering method.void
EdgeRenderer. renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
JComponentRenderer. renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
NodeRenderer. renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
SpriteRenderer. renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
abstract void
StyleRenderer. renderElement(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
Render a single element knowing the style is already prepared.void
EdgeRenderer. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
JComponentRenderer. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
NodeRenderer. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
SpriteRenderer. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
void
StyleRenderer. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera)
Render the shadow of all (visible) elements of the group.abstract void
StyleRenderer. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element)
Render the shadow of the element.void
EdgeRenderer. setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
void
JComponentRenderer. setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
void
NodeRenderer. setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
void
SpriteRenderer. setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
abstract void
StyleRenderer. setupRenderingPass(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean forShadow)
Called before the whole rendering pass for all elements.Method parameters in org.graphstream.ui.swing.renderer with type arguments of type Backend Modifier and Type Method Description void
StyleRenderer. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, boolean shadow, org.graphstream.ui.swing.renderer.FunctionInVoid<Backend,org.graphstream.ui.view.camera.DefaultCamera2D,org.graphstream.ui.graphicGraph.GraphicElement> render)
Main rendering method. -
Uses of Backend in org.graphstream.ui.swing.renderer.shape
Methods in org.graphstream.ui.swing.renderer.shape with parameters of type Backend Modifier and Type Method Description void
Decorable. configureDecorableForElement(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
Setup the parts of the decor specific to each element.void
Shape. configureForElement(Backend backend, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton, org.graphstream.ui.view.camera.DefaultCamera2D camera)
Configure all the dynamic and per element settings.void
Shape. configureForGroup(Backend backend, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
Configure as much as possible the graphics before painting several version of this shape at different positions.void
Decorable. decorArea(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, org.graphstream.ui.graphicGraph.GraphicElement element, java.awt.Shape shape)
Paint the decorations (text and icon).void
Decorable. decorConnector(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, org.graphstream.ui.graphicGraph.GraphicElement element, java.awt.Shape shape)
void
Shape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
Must create the shape from informations given earlier, that is, resize it if needed and position it, and do all the things that are specific to each element, and cannot be done for the group of elements.void
Shape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
Same as#make(Camera)
for the shadow shape.void
Shape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
Render the shape for the given element.void
Shape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
Render the shape shadow for the given element. -
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing
Methods in org.graphstream.ui.swing.renderer.shape.swing with parameters of type Backend Modifier and Type Method Description void
Area. configureAreaForElement(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, AreaSkeleton skel, org.graphstream.ui.graphicGraph.GraphicElement element, ShapeDecor decor)
Select the general size and position of the shape.abstract java.lang.String
IconAndText. getText(Backend backend)
abstract void
IconAndText. render(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, double xLeft, double yBottom)
abstract void
ShapeDecor. renderAlong(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, double x0, double y0, double x1, double y1)
Render along the given line coordinates.abstract void
ShapeDecor. renderAlong(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, ConnectorSkeleton skel)
abstract void
ShapeDecor. renderInside(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText, double x0, double y0, double x1, double y1)
Render the decoration inside the given box coordinates.abstract void
IconAndText. setIcon(Backend backend, java.lang.String url)
abstract void
IconAndText. setText(Backend backend, java.lang.String text)
abstract org.graphstream.ui.swing.renderer.shape.swing.Tuple<java.lang.Double,java.lang.Double>
ShapeDecor. size(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera, IconAndText iconAndText)
Overall size (getWidth() and getHeight()) of the decoration, taking into account the `iconAndText` as well as the various metrics specified by the style. -
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.advancedShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.advancedShapes with parameters of type Backend Modifier and Type Method Description void
PieChartShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
PieChartShape. configureForGroup(Backend backend, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
AngleShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
BlobShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
CubicCurveShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
FreePlaneEdgeShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
HorizontalSquareEdgeShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
LSquareEdgeShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
PieChartShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
AngleShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
BlobShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
CubicCurveShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
FreePlaneEdgeShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
HorizontalSquareEdgeShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
LSquareEdgeShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
PieChartShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
AngleShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
BlobShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
CubicCurveShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
FreePlaneEdgeShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
HorizontalSquareEdgeShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
LSquareEdgeShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
PieChartShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
void
AngleShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
BlobShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
CubicCurveShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
FreePlaneEdgeShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
HorizontalSquareEdgeShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
LSquareEdgeShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
PieChartShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
-
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.arrowShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.arrowShapes with parameters of type Backend Modifier and Type Method Description void
ImageOnEdge. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
ImageOnEdge. configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
ArrowOnEdge. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
CircleOnEdge. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
DiamondOnEdge. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
ImageOnEdge. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
ArrowOnEdge. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
CircleOnEdge. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
DiamondOnEdge. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
ImageOnEdge. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
ArrowOnEdge. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
CircleOnEdge. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
DiamondOnEdge. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
ImageOnEdge. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
ArrowOnEdge. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
CircleOnEdge. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
DiamondOnEdge. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
ImageOnEdge. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
-
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.baseShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.baseShapes with parameters of type Backend Modifier and Type Method Description void
AreaConnectorShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
AreaOnConnectorShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
AreaShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
ConnectorShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
LineConnectorShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
OrientableRectangularAreaShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
AreaConnectorShape. configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
AreaOnConnectorShape. configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
AreaShape. configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
ConnectorShape. configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
LineConnectorShape. configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
OrientableRectangularAreaShape. configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
LineShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
OrientableRectangularAreaShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
PolylineEdgeShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
RectangularAreaShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
LineShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
OrientableRectangularAreaShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
PolylineEdgeShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
RectangularAreaShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
LineShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
OrientableRectangularAreaShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
void
PolygonalShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
void
PolylineEdgeShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
RectangularAreaShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
void
LineShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
OrientableRectangularAreaShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
void
PolygonalShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
void
PolylineEdgeShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
void
RectangularAreaShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)
-
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.basicShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.basicShapes with parameters of type Backend Modifier and Type Method Description void
PolygonShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
CrossShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
DiamondShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
FreePlaneNodeShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
PolygonShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
RoundedSquareShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
TriangleShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
CrossShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
DiamondShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
FreePlaneNodeShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
PolygonShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
RoundedSquareShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
TriangleShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
FreePlaneNodeShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
-
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.shapePart
Methods in org.graphstream.ui.swing.renderer.shape.swing.shapePart with parameters of type Backend Modifier and Type Method Description void
Fillable. configureFillableForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
Configure all static parts needed to fill the shape.void
FillableLine. configureFillableLineForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera, double theSize)
-
Uses of Backend in org.graphstream.ui.swing.renderer.shape.swing.spriteShapes
Methods in org.graphstream.ui.swing.renderer.shape.swing.spriteShapes with parameters of type Backend Modifier and Type Method Description void
SpriteArrowShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
SpriteFlowShape. configureForElement(Backend bck, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
SpriteArrowShape. configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
SpriteFlowShape. configureForGroup(Backend bck, org.graphstream.ui.graphicGraph.stylesheet.Style style, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
SpriteArrowShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
SpriteFlowShape. make(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
SpriteArrowShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
SpriteFlowShape. makeShadow(Backend backend, org.graphstream.ui.view.camera.DefaultCamera2D camera)
void
SpriteFlowShape. render(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skel)
void
SpriteFlowShape. renderShadow(Backend bck, org.graphstream.ui.view.camera.DefaultCamera2D camera, org.graphstream.ui.graphicGraph.GraphicElement element, Skeleton skeleton)